Corporate Identity System
CIS (Mind, Behaviour and Visual Identity)
Japanese CI Practice · Formula Summarised by Okada (1986)
Purpose & Claim
Why Japanese Practice Built the Three Levels
Japanese business and design circles developed the Corporate Identity System for three reasons.
To give corporate identity real substance. Corporate identity, CI for short, began in the United States. There it clearly meant visual identity, that is, how a company looks (Hiraike, 2001, p. 1). In 1970, Motoo Nakanishi of the Japanese consultancy PAOS studied American CI for his book DECOMAS, short for Design Coordination as a Management Strategy (Yoshiba, 1981, p. 35; Nakanishi, 2004a). Most of the American projects, he found, dealt with naming and visual identity. In his view, they lacked the content to deserve the name identity. Identity, for him, is "the ground a company stands on". He thought it important to build such content in Japan and wrote his book to suit Japanese management (Nakanishi, 2004a, translated). Later critics in Japanese business still saw the same gap. Yasuo Kuroki, who led the development of the Walkman at Sony, observed that many Japanese companies saw CI as a treatment of symptoms, like ointment on a boil. So they simply changed their logo. Identity work, he argued, had to treat the cause instead. It had to change the company's constitution, the nature that makes it prone to boils in the first place (Kuroki, 1987, 2001, cited in Iwatani & Yaegashi, 2025, p. 95).
To keep the company's identity in step with change. Hiraike lists the situations that led Japanese companies to introduce CI. When companies moved into new businesses, a gap opened between what they actually did and their philosophy and name. When they handed power down to their units or spun units off, this worked like a centrifugal force and pulled them apart. A clear philosophy, spread inside and outside, was to hold them together. Going international called for new names, as when TDK and HOYA dropped their old Japanese names. Marketing moved on from competing on price and quality to standing out through brand and corporate image. And large companies suffered from "big-company disease". They grew rigid, morale fell, the sense of unity weakened and departments pulled in different directions. This called for a livelier corporate culture (Hiraike, 2001, pp. 3–4, translated).
To bring corporate culture into identity work. In the United States, CI had started with visual identity. Research on corporate culture ran in a separate stream. When the two streams met, CI gained depth (Hiraike, 2001, p. 5). Hiraike cites Fukami on how this happened. The idea of corporate culture came from America. It caught the attention of Japanese managers who wanted to change how their employees thought, and so it was taken up in connection with CI (Fukami, 1991, cited in Hiraike, 2001, p. 5). Wakabayashi and colleagues link this turn to the Japanese CI boom of the late 1980s, when CI projects surged, above all in large companies. Companies were now expected to state more than targets such as growth, advanced technology and high quality. They also had to name their reason for existing, their values and their social responsibility (Wakabayashi et al., 1991, pp. 81–82). A Chinese textbook chapter (attributed to He, 2010) sums up the result. After Japan adopted CI in the 1970s, CI grew from visual identity into a shared spirit and code of conduct. Business leaders championed it, and all employees practised it (He, 2010, "Basic Content" section, translated).
The Model
One Philosophy, Two Ways to Spread It
Structural Logic
One Root, Two Branches and an Open Origin
The model splits corporate identity into three levels. Mind Identity (MI) is the company's philosophy, the reason it exists and the goals it pursues. Behaviour Identity (BI) is the way its people act. Visual Identity (VI) is the way the company looks, from its name to its symbol mark (Hiraike, 2001, pp. 2–3). The philosophy is the root, and the other two levels spread it. Hiraike reaches this view by comparing Japanese definitions of CI. Some stress the visual image, some the company's philosophy and some the behaviour of its employees. He brings them together. At the core is the corporate philosophy, and it spreads in two ways, through the behaviour of employees and through visual communication to the outside (Hiraike, 2001, p. 2).
- One root, two branches: in the table shown above, MI sits at the top as the level that rebuilds the philosophy. VI and BI branch off from it side by side. VI gives the philosophy a form that people can see and hear, and BI spreads it inside and outside the company (Hiraike, 2001, p. 2, Table 1).
- Inside and outside affect each other: BI works mainly inside, through the company's culture. VI works outside, through visible signs. Yet each also reaches the other side. A friendly receptionist can leave visitors with a good image of the company. Staff who learn that outsiders think well of their company grow proud of it and start to act differently (Hiraike, 2001, p. 8). So BI and VI must not paint two different pictures. Both need to convey one and the same image (Hiraike, 2001, p. 5).
- Built up in stages: historically, CI started with VI, then put more weight on MI, and finally BI came into focus. Hiraike writes this as CI = VI, then CI = MI + VI, and finally CI = MI + VI + BI. For him, the last stage means that a company renews itself (Hiraike, 2001, p. 3).
- A fourth level in a Chinese textbook: the chapter adds Audio Identity (AI), identity through sound. It covers songs for staff and for the public, advertising music, short advertising lines and a company name that is easy to say and expresses the philosophy (He, 2010, "Basic Content" section).
Who coined the formula is open. No author found presents the three levels as a model of his own, so this profile rests on secondary sources. The earliest dated use of the three labels in the available sources is a book by Satoru Okada from 1986. Hiraike's table follows Okada's summary (Okada, 1986, cited in Hiraike, 2001, p. 2). Inoue and colleagues cite the categories Mind, Behaviour and Visual from a later work by Igari and Jo (1993, cited in Inoue et al., 2021, p. 5).
In Japan, CI was introduced mainly by Nakanishi and his firm PAOS (Yoshiba, 1981, p. 35). Nakanishi first used the name DECOMAS around 1966, when he presented a manual of design rules he had made for TDK. His book of that title followed in 1971 (Nakanishi, 2004a). Yoshiba, a designer writing in 1981, describes DECOMAS as design integration. It sets basic elements such as name, mark, typeface and colour and applies them in twelve fields, from business forms to vehicles. The finished system is written down in a manual, which the company then follows. The aim is a unified visual image (Yoshiba, 1981, pp. 36–37). Its successor COCOMAS, short for Corporate Communication as a Management Strategy, put corporate communication at the centre (Yoshiba, 1981, p. 42).
In this account, neither DECOMAS nor COCOMAS uses the labels MI, BI and VI. Yet Nakanishi's definitions from that time already hold the three ideas. For him, CI rebuilds the company's philosophy, turns it into a style and a way of behaving and lets it become part of the company's constitution (Yoshiba, 1981, p. 55). He gives special weight to elements that appeal to the senses, such as the symbol mark and the corporate colour (Nakanishi, 1982, cited in Hiraike, 2001, p. 2). Looking back in 2004, Nakanishi calls the split into MI, BI and VI a theory that was widely used in the CI boom and "not wrong". He does not present it as his own (Nakanishi, 2004b, translated).
Nakanishi writes that his book DECOMAS reached Korea and Taiwan and later mainland China. In the countries that write with Chinese characters, it was received as the first book on the subject (Nakanishi, 2004a). The Chinese textbook traces the Corporate Identity System (CIS) itself to Europe and the United States, from where it spread to East Asia (He, 2010, "Different Models" section). Its chronicle dates Taiwan's first corporate mark to Formosa Plastics in 1967. On the mainland, the health-products maker Taiyangshen came first, in 1989, with a corporate mark and a visual identity system (He, 2010, "Chronicle" section).
Elements
Three Levels as Japanese and Chinese Sources Define Them
Definitions follow Hiraike (2001, pp. 2–3, 8), who sums up the formula after Okada (1986). They also follow the Chinese textbook chapter (He, 2010, "Basic Content" section), which lists what each level contains. The formula itself was first set out in print by Okada (1986) and by Igari and Jo (1993). The examples come from case accounts by other authors.
Core
01
Mind Identity (MI)
MI reviews the corporate philosophy and rebuilds it. It makes clear why the company exists and what it aims for. It also sets rules for running the company to match. Hiraike, summing up Okada, calls MI "the essential part of CI" (Hiraike, 2001, pp. 2–3, translated). The Chinese textbook describes MI as the set of values that reflects the company's business ideas and its individuality. It has two layers. One is the company's rules and structures, including its codes of conduct. The other is its spiritual culture, meaning the ideas and mindset of the company and its staff. MI is usually condensed into an advertising or brand slogan (He, 2010, "Basic Content" section).
Kenwood and Haier: the source calls the CI that turned Trio into Kenwood symptomatic. It treated the symptom, not the cause. A new image was to carry the company until its products caught up. Yet Kenwood also renewed its philosophy and management policy, and its four divisions shared one communication concept: high quality, progressiveness and sharpness (Iwatani & Yaegashi, 2025, pp. 99–101). Haier put its MI into the slogan "Sincerity forever" (He, 2010, "Basic Content" section, translated).
Two Ways to Spread It
02
Visual Identity (VI)
VI gives the corporate philosophy a visible form. Hiraike, summing up Okada, calls it "the most CI-like part". Typical steps are a new company name or a new symbol mark (Hiraike, 2001, p. 3, translated). Okada's table speaks of giving the philosophy a form that people can see and hear (Hiraike, 2001, p. 2, Table 1). VI works through the company name, brand names, symbol mark, logotype (the name in fixed lettering), corporate colour and even buildings. So it bears directly on how outsiders see the company (Hiraike, 2001, p. 8). The Chinese textbook splits VI into a basic part and an application part. The basic part holds the name, the mark, standard typefaces and colours, supporting graphics and rules on what is not allowed. The application part covers signs and flags, office supplies, the design of premises, uniforms and company vehicles (He, 2010, "Basic Content" section).
Mazda: for the carmaker Toyo Kogyo, PAOS defined three ideas behind all parts of the new identity: progressiveness, high quality and empathy. The brand name Mazda was given priority over the company name, and a new logotype by Rei Yoshimura was chosen in a closed competition. A blue square was meant to suggest a clear blue sky and the company's concern for the environment. In 1984 the firm took the name Mazda (Baird, 2024).03
Behaviour Identity (BI)
BI makes the corporate philosophy take root in everyday behaviour. When people say that CI improves a company's constitution or revives the organisation, this is the part they mean (Hiraike, 2001, p. 3). Inside the company, BI works through strategy, organisational structure, management systems, ceremonies and rituals, until the culture fits the philosophy (Hiraike, 2001, p. 8). The Chinese textbook calls BI the company's code of conduct. It puts the link between philosophy and behaviour in a picture. A philosophy that never shows in behaviour exists in name only, and behaviour without a philosophy is "a heap of loose sand". For the textbook, BI inside the company covers rules, training, the working environment and staff benefits. Outside, it covers market research, public relations, marketing, product development and activities for the public good and for culture (He, 2010, "Basic Content" section, translated).
NTT: when PAOS began the CI of Japan's public telephone corporation in 1984, it saw the attitude to service as the key issue. Staff were to see that they now worked for a service company, not a government office. Such change is hard to bring about from inside. So PAOS first set out to change how outsiders saw NTT, and the attention from outside was to change minds inside (Iwatani & Yaegashi, 2025, p. 101).
Application
Patterns, Phases and Common Mistakes
None of the sources lays down a fixed method. They show how companies, consultants and scholars in Japan and China worked with the three levels. Hiraike sees CI as a way of adapting to change. It starts with a review of the philosophy. If the philosophy no longer fits the company's environment, it is changed (MI). Then it is spread inside the company, through strategy, structure, management systems and rituals (BI). Outside, it is spread through name, mark, logotype, colour and buildings (VI) (Hiraike, 2001, p. 8).
Not every project needs all three levels. Hiraike sorts CI projects into nine patterns, using three questions. Does the philosophy need to change, or only to be made clearer, or neither (MI)? Does the culture need to change (BI)? Does the visual expression need to change (VI)? At one end, a check finds nothing to fix. One pattern changes only the visual identity, which is what CI meant when it began in the United States. At the other end, philosophy, culture and visual expression all change. This is CI in its typical form, a movement to renew the whole company. Small projects suit the short term, large ones the long term (Hiraike, 2001, p. 9, Table 2).
Because a full CI changes the whole company, Hiraike calls for strong leadership from the top. The leader first creates a vision, which includes changing the philosophy. Then the leader wins the commitment of staff through the culture and of outsiders through visual expression. Finally, the leader makes the change stick, so that the new culture does not slide back (Hiraike, 2001, p. 8). Hiraike also names six ways to overcome resistance. Dissatisfaction with the present should be brought into the open, and people should take part in the change. They need a vision of the desired future, time to let go of the old state and training in advance. Regular meetings and checks then keep the change alive (Hiraike, 2001, p. 9).
The Chinese textbook sets five principles for introducing a CIS. It should set the company apart, follow strict standards, be easy to communicate, keep all parts consistent and be planned as a strategy for the whole company. The textbook sees advertising as the main way to spread VI, MI and BI. But it also calls advertising a double-edged sword that cannot build an image on its own (He, 2010, "Basic Principles" section).
Wakabayashi and colleagues describe four stages after a CI launch. First, new values are set, such as a new logo, philosophy and goals. Staff share them best when they all take part in creating them. Second, these values are communicated inside and outside, and VI is established. Third, each department turns them into its own activities. Yet at this stage CI is still "a company event" and does not change how each employee behaves. Only in the fourth stage do new structures, rules and a new working climate emerge. Together they form a new corporate culture (Wakabayashi et al., 1991, p. 82, translated).
Common Mistakes
The sources point to four mistakes in practice.
- Doing all three at once: in the CI boom, many companies tried to tackle MI, VI and BI at the same time and "built a mountain of failures". A newly created philosophy and new behaviour cannot become one at the same moment. Nakanishi sees this as one reason the boom cooled so quickly (Nakanishi, 2004b, translated).
- Stopping at the logo: by 1991, the effect of CI was fading in many companies. The main reason, Wakabayashi and colleagues find, is that the companies were so busy with VI that they never got as far as changing employees' attitudes and behaviour (Wakabayashi et al., 1991, p. 81). Most CI work renewed only the top layer, the concepts and images. It expected the lower layers of structures, rules and behaviour to follow almost by themselves (Wakabayashi et al., 1991, p. 83). Ten years earlier, Yoshiba noted that logos by famous designers had become the main talking point. CI was therefore understood as a management strategy only on the surface. The supermarket chain Daiei was said to have spent 40 million or even 100 million yen on the design of its new mark. This had given rise to the view that "CI is expensive" (Yoshiba, 1981, p. 36, translated).
- Leaving philosophy and behaviour to designers: companies often hire design or media firms to plan and even carry out a CIS. The Chinese textbook warns that MI and BI belong to management and lie beyond what such firms can do. Asking them to design codes of conduct "puts the cart before the horse" (He, 2010, "Essence and Limitations" section, translated).
- Letting the change fade: repeating the same CI message for three or four years leads to "CI fatigue" (Wakabayashi et al., 1991, p. 82, translated). In one steel company, the CI office was dissolved four years after the launch. Its design work, centred on the logo, passed to the general administration department (Wakabayashi et al., 1991, p. 82). A new culture that is left alone slides back to its old state (Hiraike, 2001, p. 8).
Takeaway
Key Contributions and Limitations
Key Contributions
- Identity in three levels: the model splits corporate identity into what a company thinks (MI), how it acts (BI) and how it looks (VI). Visual identity, which CI in the United States had largely stood for, becomes one level among three (Hiraike, 2001, pp. 1–3; He, 2010, "Different Models" section).
- Philosophy as the root: visible signs and everyday behaviour are both treated as ways of spreading one corporate philosophy. This makes the philosophy, not the logo, the starting point of identity work (Hiraike, 2001, pp. 2, 5).
- Behaviour as a level of its own: how employees act, from rules and training to the manner of a receptionist, counts as part of the identity just as the logo does (Hiraike, 2001, pp. 3, 8; He, 2010, "Basic Content" section).
- Identity work as company renewal: a full CI changes the philosophy, strategy, structure, culture and visual expression together. Hiraike likens it to double-loop learning. Single-loop learning works like a thermostat and only corrects the means. Double-loop learning also questions the values and goals behind them (Hiraike, 2001, p. 8).
- Sized to the need: the three levels need not all change at once. Hiraike uses them as a check and asks whether the philosophy, the culture or the visual expression needs to change. The answers lead to nine patterns, from a visual update to a full renewal (Hiraike, 2001, p. 9).
Limitations
- No customer side: the three levels describe the company and how it spreads its philosophy. None of them covers the customers the company wants to win, the typical user they should picture or a community they could feel part of. Customers come in indirectly, for example through market research and marketing as outward parts of BI (He, 2010, "Basic Content" section).
- No offer or benefit: none of the levels covers what the company offers, what it is especially good at or why customers should choose it. The Chinese textbook itself notes that a CIS is only one of many factors in a company's success. Poor quality, poor after-sales service, high prices or unsuitable sales channels all affect the outcome (He, 2010, "Essence and Limitations" section).
- No brand character: the model has no level of its own for the brand's personality or for the tone in which it speaks to customers. Individuality appears as a quality of the philosophy (He, 2010, "Basic Content" section). To the outside, the company shows itself through its signs (VI) and its staff's conduct (BI).
- No standard version: without a known originator, the content of the levels varies by source. The Chinese textbook adds a fourth level for sound (He, 2010, "Basic Content" section). Even the abbreviations are not fixed. Sony's Yasuo Kuroki used BI for brand identity, in a scheme of his own (Kuroki, 1987, cited in Iwatani & Yaegashi, 2025, p. 95).
- Behaviour or culture: the name Behaviour Identity covers only behaviour, while the sources mean more. Hiraike sees BI as the culture side of CI and reads MI and BI together as the corporate culture (Hiraike, 2001, pp. 3, 5). Inoue and colleagues place behaviour within a broader category, culture, which also covers the beliefs, values and sense of unity that staff share (Inoue et al., 2021, pp. 5–6).
Boundaries – Relation to Neighbouring Models
How the Three Levels Relate to Other Models
- American, Japanese and Chinese models: the Chinese textbook reports that scholars distinguish three national models. The American model stresses visual design and a rational approach. For American designers, corporate identity is mainly the visual system, VI. The Japanese model stresses philosophy and the spirit of the staff. Japanese business and design circles added BI and MI to the visual system. The Chinese model tries to combine both and, in the textbook's words, is still searching for its way (He, 2010, "Different Models" section, translated).
- Birkigt and Stadler, Balmer and Soenen: Inoue and colleagues set the categories Mind, Behaviour and Visual beside two other schemes. Birkigt and Stadler speak of behaviour, communication and symbolism, Balmer and Soenen of soul, voice and mind. Inoue and colleagues see common ground in the categories for the philosophy and for symbols. The remaining category differs: soul, behaviour or communication. They count soul and behaviour as culture. Communication, in their view, is not an element of identity, because it is a means of passing on messages (Inoue et al., 2021, p. 5).
References
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